3D Modeling & Simulation
Mesh Lego-ifier
Houdini
Mesh LEGO-ifier to convert any faceted mesh to a collection of LEGO pieces using procedural modeling techniques and custom geometry nodes in Houdini.
Jellyfish Simulation
Houdini
Node-based, procedurally modeled jellyfish simulation built with Houdini. Experimented with lighting and color for final rendering.
Firework Simulation
Houdini
Physical firework simulation featuring particle system dynamics and procedural graphics using Houdini.
MoCap Data Animations
Motion Builder / Vicon Motion Capture / Shogun Live
Created 2 different computer animations using Autodesk Motion Builder. One was a cross blend of various actions recorded using motion capture software. The other was a key frame walk cycle animation.
3D Stylizer
Unity 3D / Universal Render Pipeline
Converted a 2D concept art piece into a 3D stylized scene in Unity via the Universal Render Pipeline. Implemented stylized procedural graphics techniques and non-physically-based real-time rendering workflows.