3D Modeling & Simulation

Mesh Lego-ifier
Houdini
Mesh LEGO-ifier to convert any faceted mesh to a collection of LEGO pieces using procedural modeling techniques and custom geometry nodes in Houdini. ​​
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Jellyfish Simulation
Houdini
Node-based, procedurally modeled jellyfish simulation built with Houdini. Experimented with lighting and color for final rendering. ​​
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Firework Simulation
Houdini
Physical firework simulation featuring particle system dynamics and procedural graphics using Houdini.​
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MoCap Data Animations
Motion Builder / Vicon Motion Capture / Shogun Live
Created 2 different computer animations using Autodesk Motion Builder. One was a cross blend of various actions recorded using motion capture software. The other was a key frame walk cycle animation.

3D Stylizer
Unity 3D / Universal Render Pipeline
Converted a 2D concept art piece into a 3D stylized scene in Unity via the Universal Render Pipeline. Implemented stylized procedural graphics techniques and non-physically-based real-time rendering workflows.